Welcome to your Group Project reading list. Here you will find resources selected by your course team to support you throughout this module.
100 Principles of Game Design by Despain, W.Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration to solve a problem. These universal, general design principles are gleaned from fields as disparate as architecture, neuroscience, and marketing, and brought together and presented in ways game designers can apply directly to games. The book focuses on finite, individual principles rather than broader ideas and approaches. Richly designed with infographics, illustrations, and schematics, each principle is easy to understand and memorable. Game Design Principles is specifically designed to itemise, describe, and explain the principles behind the process of designing video games.
Call Number: 794.81 DES
Publication Date: 2012
Introduction to Game Design, Prototyping, and Development by Bond, J. G.Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools--and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition
Call Number: 794.81526 BON
Publication Date: 2017
Agile Project Management for Dummies by Layton. M. C; Ostermille, S. J.This updated edition shows you how to use the agile project management framework for success! Learn how to apply agile concepts to your projects. This fully updated book covers changes to agile approaches and new information related to the methods of managing an agile project. Agile Project Management For Dummies, 3rd Edition gives product developers and other project leaders the tools they need for a successful project. This book's principles and techniques will guide you in creating a product roadmap, self-correcting iterations of deployable products, and preparing for a product launch. Agile approaches are critical for achieving fast and flexible product development. It's also a useful tool for managing a range of business projects. Written by one of the original agile technique thought-leaders, this book guides you and your teams in discovering why agile techniques work and how to create an effective agile environment. Users will gain the knowledge to improve various areas of project management. Define your product's vision and features Learn the steps for putting agile techniques into action Manage the project's scope and procurement Plan your team's sprints and releases Simplify reporting related to the project Agile Project Management For Dummies can help you to better manage the scope of your project as well as its time demands and costs. You'll also be prepared to skillfully handle team dynamics, quality challenges, and risks.