The Student's Guide to Writing by Peck, J. ; Coyle, M.The new edition of this best-seller guides students through the process of improving their writing, showing them how to construct a sentence, a paragraph and an essay. The authors have revised the original edition to make their explanations even clearer, included a Spot the Mistake section, and added an index for easier navigation. Explaining grammar, punctuation and spelling, it is carefully designed for students who need reminding of the basic rules of English and wish to perfect their writing. This is the most indispensable, up-to-date handbook that should be on every student's desk.
Call Number: STSK 371.30281 PEC
Publication Date: 2005
The Art of Game Design by Schell, J.Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Call Number: 794.81536 SCH + eBook
Publication Date: 2019
The Elements of Style by Strunk, W.The original edition of the concise classic, with essential advice for aspiring writers like "omit needless words." With simple principles and helpful tips on usage and composition, as well as lists of common errors to avoid, The Elements of Style was first published during World War I by Cornell University professor William Strunk Jr. Originally intended for Cornell students, it would become widely renowned as a memorable short guide for those who want to write clear, correct, and effective prose. A staple in countless classrooms and a touchstone for generations, it is still relevant and useful a century later.
The Poetics of Space by Bachelard, G.Beloved and contemplated by philosophers, architects, writers, and literary theorists alike, Bachelard's lyrical, landmark work examines the places in which we place our conscious and unconscious thoughts and guides us through a stream of cerebral meditations on poetry, art, and the blooming of consciousness itself. Houses and rooms; cellars and attics; drawers, chests and wardrobes; nests and shells; nooks and corners: no space is too vast or too small to be filled by our thoughts and our reveries. With an introduction by acclaimed philosopher Richard Kearney and a foreword by author Mark Z. Danielewski.
Call Number: 114 BAC
Publication Date: 2014
How to Read and Why by Bloom, H.A new book by America's leading literary critic on the uses of deep reading. Practical, inspirational and learned, How to Read and Why is Bloom's manifesto for the preponderance of written culture.
In the vastly influential The Western Canon, Harold Bloom outlined what we should read to understand a greater depth of the individual self. How to Read and Why continues the argument and focusses on how we use literature in order to gain deeper self-awareness. Poems, stories, novels, plays and parables are all analysed as forms of writing as immersion, the language of individuality and inwardness: Shakespeare's sonnets, the short stories of Hemingway and de Cervantes, the novels of Proust and Calvino, Sophocles's Oedipus Rex and Mark's Gospel. Harold Bloom also addresses the idea of why we read: increased individuality, respite from visual bombardment, a return to 'deep feeling' and 'deep thinking'.
How to Read and Why is an essential book for any reader, an introduction to the world of written culture, an inspirational self-help book for students and teachers alike.
Call Number: 801.9 BLO
Publication Date: 2001
Chris Crawford on Interactive Storytelling by Crawford, C.As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.
Dramatica: A New Theory of Story by Phillips, M. A.Dramatica: A New Theory of Story is the definitive guide to the most profoundly original and complete paradigm of story since Aristotle wrote Poetics. This book is chock-full of stunning solutions to vexing story structure and development problems that have mystified and tormented writers for ages. An absolute must read for any writer who wants to elevate the quality of their written work.
Call Number: 794.81526 PHI
Publication Date: 2004
Rice's Architectural Primer by Rice, M.RICE'S ARCHITECTURAL PRIMER covers the grammar and vocabulary of British buildings, explaining the evolution of styles from Norman castles to Norman Foster. Its aim is to enable the reader to recognise, understand and date any British building. As Matthew Rice says, 'Once you can speak any language, conversation can begin, but without it communications can only be brief and brutish. The same is the case with Architecture: an inability to describe the component parts of a building leaves one tongue-tied and unable to begin to discuss what is or is not exciting, dull or peculiar about it.' RICE'S ARCHITECTURAL PRIMER will explain the language of architecture. With it in your hand, pocket or car, buildings will break down beguilinglyinto their component parts, ready for inspection and discussion. There will be no more references to that curly bit on top of the thing with the square protrusions. Ungainly and inept descriptions will be a thing of the past and, fluent in the world of volutes, hood moulds, lobed architraves and bucrania, you will be able to leave a cathedral or country house with as much to talk about as a film or play. RICE'S ARCHITECTURAL PRIMER starts with an explanation of the basic 'Grammar' of buildings: elevation, plan, roof, gable and eave. This will enable the reader to better make use of what is to follow. It will also cover the Orders of Architecture - Doric, Tuscan, Ionic, Corinthian and Composite - so that the vital basics of Classicism are covered. Following this is the 'Vocabulary'. This will be a chronological reference section covering, period by period, the windows, doors and doorcases, columns, chimneys, arches, balustrades and pediments that make up the built environment.
Call Number: 720.941 RIC
Publication Date: 2010
Making a Good Script Great by Seger, L.Making a good script great is more than just a matter of putting a good idea on paper. It requires the working and reworking of that idea. This book takes you through the whole screenwriting process-from initial concept through final rewrite-providing specific methods that will help you craft tighter, stronger, and more saleable scripts. While retaining the invaluable insights that placed its first two editions among the all-time most popular screenwriting books, this expanded, revised, and updated third edition adds rich and important new material on dialogue, cinematic images, and point of view, as well as an interview with screenwriter Paul Haggis. If you are writing your first script, this book will help develop your skills for telling a compelling and dramatic story. If you are a veteran screenwriter, it will help you articulate the skills you know intuitively. And if you are currently stuck on a rewrite, this book will help you analyse and solve your script's problems and get it back on track.