The Game production handbook. 3rd edn (Print copy) by Heather Maxwell ChandlerFully revised and updated to reflect the rapidly-changing gaming industry Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts Contains new interviews with industry insiders that provide key insights into successful game development Provides weblinks to templates, figures, tables, and forms needed to apply the concepts presented in the text Extensive instructor resources, including a sample course syllabus, chapter-by-chapter PowerPoint Lecture Outlines, figures, quizzes with answers, and questions and exercises with solutions
Call Number: 794.81526 CHA
ISBN: 9781449688097
Publication Date: 2014
Information Technology Project Management. 8th edn. (Print copy) by Kathy Schwalbe and Shannon BlantonGain a strong understanding of IT project management as you learn to apply today's most effective project management tools and techniques with the unique approach found in INFORMATION TECHNOLOGY PROJECT MANAGEMENT, 8E. This book emphasizes the latest developments and skills to help you prepare for the Project Management Professional (PMP) or Certified Associate in Project Management (CAPM) exams. While this edition reflect content from the latest the PMBOK#65533; Guide, it goes well beyond the Guide to provide a meaningful context for project management. Hundreds of timely examples highlight IT projects, while quick quizzes, discussion questions, exercises, and ongoing cases reinforce your learning. Time-saving template files assist in completing tasks. Examples from familiar companies featured in today's news, an Agile case, MindView software, and a guide to using Microsoft Project 2013 help you master IT project management skills that are marketable around the globe.
Call Number: 658.404 SCH
ISBN: 9781285452340
Publication Date: 2016
Learning Agile by Andrew Stellman; Jennifer GreeneLearning Agile is a comprehensive guide to the most popular agile methods, written in a light and engaging style that makes it easy for you to learn. Agile has revolutionized the way teams approach software development, but with dozens of agile methodologies to choose from, the decision to "go agile" can be tricky. This practical book helps you sort it out, first by grounding you in agile's underlying principles, then by describing four specific--and well-used--agile methods: Scrum, extreme programming (XP), Lean, and Kanban. Each method focuses on a different area of development, but they all aim to change your team's mindset--from individuals who simply follow a plan to a cohesive group that makes decisions together. Whether you're considering agile for the first time, or trying it again, you'll learn how to choose a method that best fits your team and your company. Understand the purpose behind agile's core values and principles Learn Scrum's emphasis on project management, self-organization, and collective commitment Focus on software design and architecture with XP practices such as test-first and pair programming Use Lean thinking to empower your team, eliminate waste, and deliver software fast Learn how Kanban's practices help you deliver great software by managing flow Adopt agile practices and principles with an agile coach