[Digital] Lighting and Rendering by Jeremy BirnLearn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you've seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. *nbsp;nbsp; nbsp;Learn how to pinpoint problems with your lighting and solve them to produce professional results. *nbsp;nbsp; nbsp;Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. *nbsp;nbsp; nbsp;Adopt a linear workflow for more convincing lighting, global illumination, and compositing. *nbsp;nbsp; nbsp;Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. *nbsp;nbsp; nbsp;Build a bigger bag of tricks by learning "old-school" approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. *nbsp;nbsp; nbsp;Develop realistic materials and shaders, and design and assign detailed texture maps to your models. *nbsp;nbsp; nbsp;Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. *nbsp;nbsp; nbsp;Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. *nbsp;nbsp; nbsp;Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams *nbsp;nbsp; nbsp;Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry. *nbsp;nbsp; nbsp;Download many of the 3D scenes used in this book from the author's website to try texturing, lighting, and compositing on your own
Digital Texturing and Painting. (Print copy) ON ORDER by Owen DemersThis book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
Publication Date: 2001
Digital Visual Effects and Compositing. (Print copy) by Jon GressIn this latest book in the critically-acclaimed [digital] series from New Riders you'll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a decade to distill them down to the most effective methodology, delivered in a way that's both fun and easy to understand while being state-of-the-art for industry professionals. You'll start with a solid understanding of the basics of visual effects and compositing, the fundamentals of bluescreen and greenscreen keying, 3D texturing, cloning, wire & rig removal, rotoscoping, 2D and 3D motion tracking, and matchmoving. And then experiment with a wide range of 2D, 2.5D & 3D visual effects, including 3D CGI, crowd replication, face replacements, faking shadows, reflections and Z depth, atmospheric, smoke, cloud & heat FX, sky replacements, day-for-night and digital 3D HUD FX. Building on this strong foundation of compositing and visual effects, you'll be prepared for the advanced section of the book which teach skills, such as 2D, 2.5D & 3D digital matte painting and projections, film colorization, particle systems, fluid and rigid body dynamics, full digital environments, digital destruction, advanced lighting and rendering techniques, stereoscopic 3D, 2D to 3D conversions, and expert 3D and Photoshop extraction and modeling techniques that can only be described as magic! Throughout the lessons, you'll glean insider advice on cutting edge methods that even experienced professionals will find amazing. You'll learn everything you need to know to begin working in the world of visual effects as an industry professional. * All the info you need to go from beginner to professional in one book * Easily accessible teaching style from an instructor who has helped launch the careers of some of the best-known Hollywood visual effects specialists * Includes companion graphics files and videos to follow along with the lessons
Call Number: 778.5345 GRE
Publication Date: 2014
Real-Time 3D Rendering with DirectX and HLSL (Print copy) by Michael HamiltonThis updated and expanded second edition of the Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Pro provides a user-friendly introduction to the subject Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping yourfuture career & Business.
Publication Date: 2015
How to Cheat in 3ds Max 20XX (Print copy) by Michael McCarthyWhy take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs--you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations--all featured on the companion website.